Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. You choose whether to land your crash pods in a cold northern tundra, a parched desert flat, a temperate forest, or a steaming equatorial jungle. The game generates a whole planet from pole to equator. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax. There are several storytellers to choose from. ![]() Every thunderstorm, pirate raid, and travelling salesman is a card dealt into your story by the AI Storyteller. It works by controlling the “random” events that the world throws at you. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. Thrilling & Strategic Gameplay – Persuade your opponents to join your team and evolve them to fight alongside you in battles thrilling turn-based battles. The Power Is Yours – Your choices affect gameplay: your bond with other NPCs, your Digimon’s evolution, and the outcome of your adventure. Rich Visual Novel Experience – Unfold a dark tale about friendship and survival that is jam-packed with exciting drama, a unique cast of characters, and potentially grim choices.Ī Mysterious World – Explore otherworldly areas filled with hidden secrets and Digimon to recruit. Craft your story in this thrilling visual novel with turn-based combat. Join Takuma and his friends as they fight their way back home. ![]() After getting lost on a school trip, Takuma Momozuka finds himself transported to a world inhabited by ferocious foes and new allies. Nothing worked, and I'm left at my wits end here.Digimon Survive presents a hybrid visual novel and tactical RPG set in a mysterious world filled with dangerous monsters and deadly battles that will test your ability to survive. So there might be something with the Vanilla Expanded Ideology patch mod, but I've also tried it without the mod installed (and all the custom stuff saved again). Normally also RandomPlus and Prepare carefully, but I just want it to work even without those mods. Quality Builder- Moody- MadSkills- Medical Tab- Defensive positions- No starting research- Map reroll 1.4- Vanilla Textures Expanded (+ variations)- Vanilla Expanded Framework- Vanilla Armour, Weapons, and apparel + accessories Expanded- Vanilla Factions Expanded - Insects- Vanilla Expanded Ideology + Royalty patches ![]() I've managed to get it to work once with all mods still installed, but I can't seem to recreate that. The game says they are dwarves, the Ideology says it prefers dwarves, but they get the mood debuffs from not being dwarves.Īt first I thought this was caused by either the Prepare carefully or RandomPlus mods, but even after removing them, and saving the custom Ideology and custom Xenotype without those mods installed, it still happens. However, when I start the scenario, for some reason, all the dwarves seem to think they are not the preffered Xenotype. So, in the custom Ideology, I've set the dwarves as preferred. I've created a custom Xenotype, and I created a Ideology centered around dwarves. Hey all, I can't for the life of me figure out what I'm doing wrong. EDIT: Thanks to the comment from Lejobo this has now been solved.
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