4/9/2023 0 Comments Broken age reviewsThere are items and occurrences that suggest puzzles that never occur, namely Shay accessing the pitch tuner from the first game and learning a song he never uses. Overall, the second half feels somewhat worn, and shows a bit of roughness exacerbated by the long gap between it and the previous chapter. There were far better ways to do this than this – even cursory evidence that the two could know this information would be helpful. The puzzles are for the player, of course, but suspension of disbelief requires that we buy that the characters could take these actions without an omniscient, somewhat obsessive presence directing their actions. It might be believable that Shay could remember a sequence recorded on his own ship, expecting that Vella would know how to wire a robot based on schematics in a room she never set foot in is just too much. However, some of their puzzles can only be solved by information found in the other path – information that the one solving the puzzle cannot access. Symbolism abounds in it regarding absentee parenting and family relationships, but I felt it was a bit too blunt.ĭon’t get me wrong, the final puzzle, which requires a drastic series of bravado and planning on both sides, is pretty great, and the influence they have on one another is reasonable. Even teenage belligerence and self-absorption can’t justify that degree of obliviousness, and even if it could, I can’t quite buy that it didn’t ever come up. Shay’s “parents” are another such problem, as the mother seems to undergo a drastic personality shift in the second half, and their pasts present a problem since Shay seems entirely unaware of this. However, the reveal of one of their allies blatantly contradicts their stated ideology and raised several questions. I wanted to like the main antagonists for their smug attitudes and Saturday-morning cartoon evocation, yet with understandable motivations in relation to the universe. I say ‘mostly’ because there are some outright contradictions that stick out like snarls in fabric (blame the Space Weaver). The story’s climax, and the revelations that come with it, are mostly suitable, and I find the core premise, tied into the themes of independence, exploration, and open-mindedness, to be mostly satisfying. There are a few new areas, though you don’t spend much time in them – again, the designs are great. It gives a sense of time while revisiting old areas, and does it well. The storybook feel was welcome, and watching the other characters you’d visited in the last game progress was strangely satisfying (such as seeing a cult-obsessed feathered man realize he’d been duped by a charlatan).
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